Here's the deck that I used -- a modified version of the original DS deck, without the Pyromancer's Swath-Rift Bolt combo, but with a more controllish theme, via the maindeck Sulfurous Blasts and Siege-Gang Commanders:

// Lands
4 [LRW] Spinerock Knoll
4 [TSP] Fungal Reaches
4 [TSP] Molten Slagheap
8 [UNH] Mountain
3 [MOR] Mutavault
1 [10E] Karplusan Forest
// Creatures
4 [TSP] Bogardan Hellkite
2 [10E] Siege-Gang Commander
// Spells
4 [TSB] Dragonstorm
4 [TSP] Lotus Bloom
4 [CS] Rite of Flame
4 [10E] Shock
4 [TSP] Rift Bolt
4 [10E] Incinerate
2 [MOR] Shard Volley
4 [TSP] Sulfurous Blast
// Sideboard
SB: 2 [TSB] Tormod's Crypt
SB: 4 [TSB] Dodecapod
SB: 3 [FUT] Ghostfire
SB: 3 [TSP] Ignite Memories
SB: 3 [TSP] Krosan Grip
Round 1: vs. Mono-red burn

Burn after burn after burn... Mogg Fanatic, Keldon Marauders, Incinerate, Rift Bolt. And I drew no Dragonstorm despite having sooo much mana. Match score: 0-2; Standing after 1 round: 0-1.
Round 2: vs.UB Reanimator

Four words -- Akroma, Angel Of Wrath. And on both games. I did get a chance to Ignite Memories for 5 though, with him on 12 life and 3 cards on hand -- I only hit a Shriekmaw once, and a land 4 times. Apparently he had 1 Shriekmaw and 2 Underground Rivers on hand. Match score: 0-2; Standing after 2 rounds: 0-2.
Most players would drop the tourney at this point. It was still quite early though, so I decided to play another round before heading home.
Unfortunately, my 3rd and 4th round opponents were one of those "0-2 and drop" guys, and they no longer showed up on our table. I won those matches by default, and my standing after 4 rounds was a miserable 2-2.
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